Armored Warfare: UPDATE 0.21 Notes - Russian Server

I debated whether to post this since it the Russian Server notes, and by the time NA/EU see the patch there could be changes.  However I feel it good read anyway. -armedbushido


MINIMALISTIC HANGAR

Now when you start the game for all users, with enabled low graphics settings, a minimalist hangar is turned on by default, which will raise the FPS in the hangar. Switch back is possible in the "Settings" menu.

ECONOMY

Earlier in the article " Developer Diary: game economy " described the changes that took effect in version 0.21. 
  • The rules for dropping containers in the "Collision" mode are adjusted taking into account the new rules for charging rewards.
  • Now the reward for intelligence is given also in the event that the detected goal loses its direct visibility with the one who "lit up" it.
  • Now the fact of detection is only the first fact of finding the enemy in battle.
  • Changes in the formula for calculating loans in awards in PvP:
  • Now the fact of detection is only the first fact of finding the enemy in battle.
  • Changes in the formula for calculating loans in awards in PvP:
    • The basic reward (before taking into account the level and multipliers) for the unit of damage in PvP is increased by 50% - up to 1.5 credits for 1 unit of damage;
    • Players no longer receive credits for the destruction of the tank and for fire support in PvP;
    • The basic reward for the fact of detection in PvP is reduced to 108 credits;
    • When winning a PvP, a basic reward is added - 1,728 credits - and the multiplier is withdrawn to credits.
  • The base value of the reputation gained for destroying the enemy is increased to 56. Players no longer receive an additional reward in PvP:
    • For the destruction of crew members;
    • For setting up smoke screens;
    • For the destruction of nodes;
    • For assistance in destruction;
    • For a series of destruction / detection / destruction with the help of the player.
All these changes are aimed at making the system of calculating rewards more simple, and the reward for the loss is more significant.
EQUIPMENT

NEW TECHNOLOGY

The new version of the Polish and Czech tanks
  • BMS 6th level BVP Šakal. The project of improvement of licensed copies of BMP-2, which were in service with the Czech Republic and Slovakia.
  • BMS of the 7th level KTO Rosomak. Polish licensed copy of the Finnish Patria. It is characterized by a modular layout, modern fire control systems and a warning about laser irradiation.
  • BMS of the 8th level KTO Rosomak M1. Modification KTO Rosomak, created for the fighting in Afghanistan. Equipped with composite screens, improved communication system and video cameras.
  • LT of the 9th level WPB Anders. Experimental light tank, designed and built by the Polish company OBRUM.
  • IT level 10 Wilk XC-8. Modification of the fire support Wilk. It features a more powerful 120-mm gun, a lightweight tower structure and increased security.
Added a tank in the branch of the Chinese supplier
8-level OBT of Type 99.
OBT 7th level Type 98 renamed to 9910 - this index was worn by the pre-series version of Type 99, presented in 1999 at the parade. A number of Western sources called it "Type 98".

IMPORTANT CHANGES

  • Fixed bugs due to which identical tanks had different masking values ​​(for example, FV721 Fox and FV721 Fox Shark).
  • Significantly improved the invisibility of all IT.
  • Slightly improved invisibility of all BMS.
  • Reduced invisibility of LT.
  • Reduced the invisibility of some of the MBT.
  • The PL-01 tank has been significantly redesigned:
    • The stability of the armor to the caliber is reduced, and to cumulative - increased.
    • The armorpipe of the improved BPSS has been increased to 780 units.
    • The tank receives a drum-type automatic reel with a drum for 6 shots. The time between shots is 2.7 seconds, the recharge of the drum is 18 seconds without the possibility of recharging.
    • The spread has been reduced to 0.085.
    • Improved armor was replaced with the new technology "active camouflage ADAPTIV": + 30% to invisibility, if the tank stands motionless for more than 3 seconds.
    • The base value of invisibility is reduced to 24%. "Active camouflage ADAPTIV" allows a stationary tank to receive an additional bonus to camouflage, both from bushes, even if they are not. Technologically, this is provided by the fact that the system is capable of simulating the thermal profile of arbitrary objects, and the tank actually merges with the terrain in the infrared range. In the game, this is realized through an additional masking bonus, similar to the one the tank receives from the bushes. In this case, bushes can additionally increase this bonus, but not more than the maximum allowed value - 45%. The enemy's thermal imager does not reduce the masking bonus from active camouflage.

HARDWARE CHANGES

  • The description of the equipment has been changed.
  • Most of the equipment has become cheaper. When selling equipment, the player will be compensated for 75% of its value. The difference in the cost of equipment already purchased will also be compensated to the players.
  • The Starter + Generator node has been replaced by Thermal Screens. The characteristics of the node will remain the same.
  • In VBL Ingwe and FV721 Fox node "Kevlar Reach" is replaced by "Enhanced Suspension", and in Wiesel HOT - on "Thermal Screen".
  • The equipment "Adaptive optics" and "Radiopagoschayuschee coverage" was moved from the category "Mobility" to the category "Equipment".
  • Redesigned bonus node "Kevlar Reach": now instead of reducing the damage it takes, it increases the strength of the tank. For OBT, the bonus will be 250 strength units, for other classes - 150.
  • The "Reinforced Counterfeit" equipment has been replaced by "Additional Protection" and instead of reducing all damage received, it will only reduce collision damage, as well as provide additional protection for the crew. Damage from ramming and damage to crew members will be reduced by 25 and 50%, respectively, depending on the level of equipment.
  • BMP-3M: "Kevlar counterfeit" is added.
  • Significantly increased the bonus to strength of the equipment "Enhanced combat" and "Reinforced running":
    • "Enhanced combat laying" lvl. 1 increases the strength of the boa constriction by 25%, "Enhanced combat laying" lvl. 2 - by 50%;
    • "Reinforced running" ur. 1 increases the strength of caterpillars and wheels by 20%, and "Reinforced running" ur. 2 - by 40%.

CHANGES IN TECHNOLOGY

Disguise
  • Reduced invisibility:
    • Type 62: 30% → 15%;
    • Expeditionary tank: 35% → 26.3%;
    • T92: 35% → 28.5%;
    • M551 Sheridan: 30% → 25.5%;
    • M41: 30% → 26%;
    • PT-76: 30% → 27.3%;
    • T-14 "Armata": 10% → 6.5%;
    • FV438 Swingfire: 35% → 31.5%;
    • Begleitpanzer57: 30% → 26.5%;
    • T-15 "Barbaris": 10% → 7%;
    • RDF-LT: 35% → 32%;
    • Stingray 1, Stingray 2: 30% → 27%;
    • M8 Bufford, M8 Thunderbolt II: 30% → 27.3%;
    • FV4201 Chieftain 900, FV4201 Chieftain Mk. 2, FV4201 Chieftain Mk. 10: 10% → 7.6%;
    • Challenger 1, Challenger 2: 10% → 8%.
  • Increased invisibility:
    • ERC-90 F4: 25% → 34%;
    • AMX-10 RCR: 25% → 32%;
    • OT-65A: 27.5% → 34.5%;
    • M1128 Stryker, Dragoon 90, LAV-300: 25% → 31.2%;
    • FV510 Warrior: 25% → 31%;
    • B1 Centauro 105, B1 Centauro 120: 25% → 30.8%;
    • LAV-150: 27.5% → 33%;
    • M2A3 Bradley: 25% → 30%.
  • The review of bots in PvE is reduced: on a level of complexity "recruit" - on 20%, 15% on "fighter" and 10% on "veteran". Also reduced their level of invisibility. On the "recruit" - 15%, on the "fighter" - 10% and 5% on the "veteran". This change is aimed at improving the situation with the detection of opponents in PvE.
Accuracy
  • A mass correction of the OBR accuracy was carried out to increase the diversity between the tanks.
  • The family of "Leopards" now has the most accurate MSA among single-level MBTs.
  • Changing the accuracy of the machines:
    • Challenger 1: 0.11 → 0.128;
    • Challenger 2: 0.1 → 0.11;
    • Leopard 2AV: 0.13 → 0.12;
    • Leopard 2A4: 0.114 → 0.11;
    • Leopard 2A4 Evolution: 0.11 → 0.105;
    • Leopard 2A5: 0.11 → 0.105;
    • Leopard 2A6: 0.1 → 0.09.
    • M60A1: 0.132 → 0.152;
    • M1 Abrams: 0.13 → 0.124;
    • M1A1: 0.114 → 0.122;
    • M1A2: 0.11 → 0.117;
    • M1A2 Sep v. 3: 0.1 → 0.115;
    • T-72A: 0.155 → 0.13;
    • T-80B: 0.13 → 0.126;
    • T-90: 0.125 → 0.12;
    • T-90A: 0.12 → 0.11;
    • T-90MS: 0.11 → 0.105;
    • T-14 "Armata": 0.1 → 0.09;
    • Type 98: 0.11 → 0.118.
  • Also increased the aiming time for modern large-caliber guns (130 mm, 140 mm) and elongated medium-caliber guns (120 mm L / 55):
    • Leopard 2A6: increased the aiming time for the L / 55 gun: 1.8 → 2.2 seconds.
    • Leopard 2AX: increased the aiming time for the experimental 130-mm gun: 1.8 → 2.4 seconds.
    • XM1A3: increased the aiming time for the experimental 140-mm gun: 2.3 → 2.5 seconds.
Armament and shells
  • The mechanics of the BFS have been revised. Now, when calculating the penetration of the BFS, the angle of hit at the time of meeting with the armor will not be taken into account if this angle is less than 60 degrees. If the angle of impact is more than 60 degrees, the effective thickness of armor for BFS will increase. The angle of detonation of the BFS is increased to 85 degrees. Damage in the penetration of thick armor decreases more strongly, however, when penetrating a thin armor, you can inflict considerable damage. Also, damage greatly decreases when detonating the projectile at a distance from the armor: when the BFS detonates at a distance of 25 cm from the main armor, the projectile does not inflict damage. The fragmentation fragmentation sector is enlarged upon penetration. If earlier this sector was 15 degrees, now it is increased to 45. The BFS became stronger to hit the crew and inner knots, but became more sensitive to the angle of encounters with the armor.
  • Correction of armor-piercing OFS. Now the armor-piercing OFS is directly proportional to the caliber of the gun: the larger the caliber, the thicker the obstruction can be pierced.
  • Corrected the damage and penetration of all the cumulative ammunition in the game. Now the damage corresponds to the calibrated formula, and the penetration corresponds to the technological level of the projectile. As a result of such a rebalancing, some tanks received very powerful cumulates.
  • The cumulative projectiles corrected the response parameters when interacting with anti-cumulative screens.
  • Historically, Stingray 1 and 2 used the first-stage combat layout, similar to the LAV-600. One shell was in the trunk, and another 3 were located directly next to the gun for rapid loading. This feature of the "Stingreys" is reflected in the game, and now they have the mechanics of the first-stage combat gear: a 4-round cassette with a time between shots of 3 seconds and a recharge of the cassette in 22 seconds.
  • Challenger 2: damage from the 140-mm gun is increased to 800 units. The rate of fire is slightly increased. The aiming time is increased to 2.3 seconds. Since all 130- and 140-mm guns at the 10th level significantly increased damage, the cost of shells for them also increased.
  • M8 Buford: recharge time reduced from 6.2 to 5.5 seconds. 
  • Thunderbolt II: recharge time reduced from 8 to 5.5 seconds.
  • Added alternative gun with automatic drum loading system on M1128 Stryker. It has a drum for 9 projectiles, recharge time is 14 seconds, the time between shots is 4.2 seconds.
  • The aiming time of the FV4201 Chieftain 900 is reduced from 2.6 to 2.3 seconds.
  • The recharge time of the T-72B3 is reduced from 9.9 to 8.5 seconds and now corresponds to T-90A.
  • The aiming time of the T-72B3 was reduced to 2 seconds to match the parameters of the T-90MS equipped with the same SOS.
  • The rate of the T-90A, T-90MS and T-14 "Armata" tanks is significantly increased. The recharge time of T-90A and T-90MS was reduced from 10 to 8.5 seconds, while the T-14 "Armata" was reduced from 9.2 to 8 seconds.
  • The damage of improved BPSS from T-14 "Armata" was reduced from 720 to 700 units, from T-90MS - from 680 to 660 units.
  • In the M60-2000, the damage to BOPS is increased to 570 units.
  • Fixed a bug due to which the characteristics of identical shells Leopard 1A5 and Leopard 2AV, as well as Leopard 2A4 and Leopard 2A4 Evolution differed.
  • The damage of shells on Leopard 2AX is increased to 725-750 units and now corresponds to 130 mm. The spread has been reduced to 0.08.
  • Now XM1A3 can use 2 cannons at the player's choice: 120mm or 140mm. Both tools are available immediately and do not require unlocking. 140-mm gun: 800 damage, 720 mm penetration, 11 seconds recharge, aiming time 2.5 seconds, range 0.115. 120mm cannon: 590 damage, 800mm penetration (new shell for 120mm cannon: M829E4), range 0.1, aiming time 1.6 seconds, automatic loader FastDraw (cassette for 2 shots, time between shots - 2 seconds, recharging the cassette - 12 seconds). The speed of rotation of the tower is increased to 36 deg / sec.
  • The recharge time of the cassette of the 120mm XM1A3 gun is increased to 14 seconds.
  • Since the M1128 MGS was actually equipped with a drum type charging automaton, he received an alternative gun with a drum recharging mechanism (a 5-shot drum without recharging). The time between shots is 5 seconds, recharging the drum is 18 seconds.
  • M8 Buford: fixed interface display of projectile M393A1.
  • BMP-3M-125 "Dragoon":
    • The damage of improved BPSS is increased to 640 units.
    • The rate of fire is increased to 8 rounds per minute, the aiming time is reduced from 1.9 seconds to 1.33 seconds, the accuracy of the gun is increased from 0.11 ° to 0.09 °.
  • For BMP-3, BMP-3M and BMD-4: the rate of 100-mm guns (land mines and ATGMs) BMP-3 and BMD-4 was raised to 9 rounds per minute, BMP-3M - up to 10 rounds per minute. In addition, the landmines were reinforced as part of the general processing of ammunition. Switching between the gun and the gun is reduced to 0.25 seconds. This will allow these machines to outperform other BMMs in DPM and the speed of switching between guns, while they will have a relatively weak automatic cannon and a small unobtrusiveness. 
  • SPHINX: the penetration of the best automatic cannon BOPS is increased to 200 mm, switching between the ATGM and the cannon is now 0.25 seconds. The interval between the launches of ATGMs is reduced from 2 to 1.5 seconds, simultaneously in flight there can be two missiles. This should improve the effectiveness of a weakly protected machine against armored opponents with KAZ.
  • The loss of accuracy in firing from Warrior and M2 Bradley is noticeably reduced - this will reflect the manufacturability of their automatic cannons. In addition, they can now issue the next ATGM without waiting for the previous one.
  • The interval between shots of the T-15 "Barbaris" antitank missile was reduced to 1 second, earlier it was higher than that of BMPT-72. The accuracy of the automatic cannon is also slightly increased when firing BOPS.
  • PL-01: The correct name of the gun for the tank is indicated.
  • The mechanics of the operation of the Expeditionary Tank is changed: there will still be nine projectiles in the cassette, but the recharge interval will be increased to 4.2 seconds. The recharge time of the cassette is reduced to 14 seconds.
  • The number of loaded ATGMs on the machines has been increased:
    • BMP-3M up to 40 pcs .;
    • Begleitpanzer 57 to 40 pcs .;
    • SPHINX up to 30 pcs .;
    • CRAB up to 30 pcs .;
    • FV721 Fox up to 30 pcs .;
    • XM800T up to 30 pcs.
  • The M41 Walker Bulldog is reprocessed:
    • Significantly increased accuracy;
    • The possibility of recharging the cassette is removed;
    • The recharge time of the cassette is reduced to 14 seconds.
  • The accuracy of BCS and PT-76 FS is slightly reduced.
  • The WPB Anders tank was equipped with a drum-type charging device for 6 rounds without the possibility of recharging. The time between shots is 2.7 seconds, recharging the drum - 16 seconds.
  • Fixed a bug that caused the shooting of the remaining ones to be blocked when one of the weapon types was destroyed.
  • The damage of OFS 2C1 "Carnation" is increased to 560 units.
  • Fixed a bug due to which the recharge time of MBT-70 and Type 90-II was displayed incorrectly when the ATGM was installed in the first cell. 
  • Fixed the speed of the flight of shells on the T-series tanks, to exclude the situation when the same shot on different tanks has a different initial speed.
  • The flight speed of the improved T-72 BOPS was increased to 1,750 m / s.
  • Fixed the type of a cumulative projectile on a number of tanks. Shells DM12, DM12A1 and M830 are now listed as cumulative-fragmentation.
  • Fixed a bug due to which the characteristics of COS DM12A1 differed on different tanks.
  • The names of the B1 Centauro 120 and PL-01 projectiles have been fixed.
  • To better match the real prototype of the LAHAT ATGM, the homing capability is added.
Booking and security systems
  • Increased the reservation of the sight of the gunner Leopard 2.
  • C1 Ariete:
    • Fixed bugs in the booking.
    • Enhanced armor mask reservation.
    • Increased reservation of the gunner's sight area.
  • The material for reserving the Leopard 2 and C1 Ariete tanks has been replaced by composite armor, more resistant to cumulative ammunition, but more vulnerable to BOSS.
  • Enhanced reservation of a small area above the mask of the Leopard Evolution gun.
  • The bug in the Leopard 2A6 tower reservation model has been fixed, due to which there was a weakened zone when firing at certain angles in the gunner's sighting area.
  • KAZ Leopard 2A5 is replaced by MUSS COPE. The model and mechanics of the action of the node have also undergone changes.
  • Leopard 2A6: fixed reservation values.
  • Leopard 1: Fixed a bug due to which additional screens that can be installed on the tower did not have armor. Now the front part of the screen has 40 mm, the front side - 20 mm, and the rear side - 10 mm of steel armor. Also, the reinforcement of the reservation of rubber rubber fabric shields up to 15 mm. Now they even better protect against cumulative shells. The armor values ​​in the TTX are corrected.
  • The Leopard 2A5, 2A6 and 2AX gun mask has been intensified. Fixed armor in the field of MTO Leopard 2AX - now this area normally breaks, the projectiles do not ricochet when hit. The front and side booking of the Leopard 2A4 Evolution tower is weakened.
  • Leopard 2AX:
    • Significantly increased the reservation area of ​​the gunner's sight.
    • Enhanced armor mask reservation.
    • Significantly strengthened booking onboard screens.
    • The thickness of the overhead armor in the NLD area is increased.
    • Slightly reduced thickness of the overhead armor in the area of ​​VLD. Now the tank does not penetrate the gunner's sight, has a stronger NLD and with less probability breaks into the gun mask.
    • Significantly increased protection against BCS and a little - against BOPS. In reserving the tank there will be weakened zones, but their size will decrease.
  • The model of the sides of all Leopard is fixed in such a way that they can not be pierced in the area of ​​the front skating rink, shooting along the tangent to the body.
  • Dynamic protection on the whole of Soviet technology is brought to realistic characteristics. Fixed problems when low-level RS, for example, "Contact-1" T-72B, had characteristics of a more modern RS.
  • Fixed reservation of T-72A and T-72B towers: significantly reduced the thickness of the side armor, from the rear and on the roof.
  • Fixed booking of the tower on the T-72A and T-72AV versions: now the tower has a more detailed booking scheme.
  • T-72A: fixed armor mask reservation.
  • Strengthened armor NLD T-72B3.
  • Fixed errors in the functioning of the DZ T-80U and T-80U Shark.
  • Enhanced booking of T-90MS side shields.
  • The reservation of the mask for the T-90A and T-90MS guns has been greatly enhanced.
  • Significantly strengthened booking of the VLD and NLD junction of the following tanks:
    • T-80U and T-80U Shark;
    • T-90;
    • T-90A;
    • T-90MS.
  • Now all the equipment of the BMPT-series receives reduced damage to the uninhabited tower.
  • The airborne booking of BMPT "Terminator" and the prototype BMPT are weakened.
  • T-14 "Armata":
    • Fixed a bug due to which the armor in the upper part of the T-14 Armada's case was too thin and the sides too thick. Now the reservation of "Armata" better corresponds to the player's expectations: the side armor of the tank became vulnerable to large-caliber automatic guns when firing at angles close to the normal. The roof of the hull is now much more resistant to the impact of high explosive munitions.
    • Fixed a bug that caused damage to the tank when hit by a tower.
    • The reservation of the front part of the tower is enhanced, and the booking of the middle part of the NLD and VLD for the DZ is slightly relaxed.
    • Fixed booking of the base of the tower.
    • Slightly relaxed booking next to the hatches of the commander and driver-mechanic T-15 "Barbaris".
  • FV4030 / 4 Challenger 1, FV4030 / 4 Chall. 1 Wolf:
    • Armor of external fuel tanks is reduced from 315 mm to 15 mm.
    • Weakened reservation of the frontal part of the case from the FV4030 / 4 Challenger 1, increased the thickness of the hinged armor. Now progression is felt much better.
    • Reduced booking of the front side screen from 150 to 30 mm.
    • The reservation of small overhead panels in front of the VLD is loosened. Despite their small size, they gave a very large bonus to the armor.
    • Slightly weakened tower armor. The forehead of the tower still does not make its way because of the overhead armor, but now in the left part of the side of the tower appeared a weakened zone, not covered by hinged armor.
    • Bonus to the armor from small elements on the tower (lattices, containers, bags and other). They gave +150 mm of armor, now this value is reduced to 10 mm. Now the side of the Challenger tower is more evenly vulnerable to penetration.
    • The parameters of the tank's TTX are corrected. As a result of balanced revisions, he remained a well-armored OBT on his armor, but with a number of vulnerabilities.
    • The reservation of the mask of the gun is greatly strengthened.
    • Reinforced roof booking in the hatch area of ​​the tank commander.
    • The NLD overhang protection has been strengthened slightly.
  • Fixed a bug in the models of booking Challenger 1, Challenger 2, Challenger 2 ADTU, due to which the VLD of these machines were present weakened zones.
  • Fixed a bug due to which the commander hatches Challenger 1 and Challenger 1 Wolf received increased damage.
  • The booking of the "cheekbones" of the Challenger 2 and Challenger 2 ADTU tank towers has been strengthened slightly to withstand the hitting of the BOPS equipment of the 10th level, and the resistance of the armor material to the effect of BCS has been significantly strengthened.
  • Fixed booking bug of Challenger 2ADTU.
  • Reserving all tanks of the Abrams series has been changed, and now the sides of these vehicles are more vulnerable to the fire of automatic guns.
  • The NLD tanks of the Abrams series have been strengthened, and the reservation parameters in the TTX menu have been changed.
  • Booking tower M1 Abrams has been optimized to interact with different types of ammunition from different angles. Reduced the stability of the armor of the tank to armor-piercing and cumulative ammunition in the frontal projection of the tower.
  • The material for improving the protection of the "TUSK v2 complex" M1A2 has been fixed.
  • Changed the reservation of the M1A1 tower to provide better protection against cumulative and armor-piercing ammunition.
  • M1A1 AIM reservation has been significantly strengthened.
  • M1A2 SEP v3: Fixed a bug that caused the machine to get too little damage from the ram.
  • A number of changes were made to the reservation model M1A2 SEP v3 and XM1A3. Resistance of armor to the most modern ATGM is reduced.
  • Added a description of the effect of DM on the tanks M1A1 AIM and M1A2 SEP v3.
  • Fixed bugs in the armor M1A1 and M1A2, because of which the tanks too easily penetrated into the lowest part of the NLD. Slightly weakened armor screens M1 Abrams. The booking of the upper part of NLD M1A2 Sep v3 and XM1A3 is slightly strengthened. The reservation of a small area in the mask area of ​​the XM1A3 gun is intensified.
  • Reduced the resilience of booking M1A2 SEP v3 and XM1A3 to sub-caliber projectiles.
  • The resilience of booking M1 Abrams to sub-caliber projectiles has been significantly reduced.
  • A number of changes were made to the reservation model M1A2.
  • Fixed a bug due to which incorrect values ​​were indicated in the tooltip of the M1A2 dynamic protection.
  • Strengthened reservation of the FV4201 Chieftain 900 gun mask.
  • FV4201 Chieftain 900:
    • Added armor to onboard screens. These are steel sheets with a thickness of approximately 15 mm, which should protect the tank from the cumulative and slightly - BOPS. Slightly strengthened armor hull in the nadgusenichnyh shelves. Also fixed the armor values ​​in the tank's TTX.
    • The bottom was added 25 mm armor.
    • Fixed a bug in the model, because of which it was possible to damage the mechanism of loading the gun without damaging the tank.
    • Fixed a bug due to which when pointing the sight at the Chieftain 900 caterpillar the marker of armor-piercing was highlighted by white.
  • FV4201 Chieftain Mk. 2: Fixed booking errors.
  • LAV-600: Fixed errors in booking.
  • AMX-10RCR: The hatch on the hull now takes full damage.
  • Stingray 2: reduced the effectiveness of mounted armor on NLD against BOPs - in reality it is a composite hinged armor, protecting against cumulates and autocannons.
  • Fixed a bug that caused the tanks to receive reduced damage when hit on the command hatches of Stingray 1, Stingray 2, M8 Buford and M8 Thunderbold II.
  • Fixed a bug that caused the tank to receive reduced damage when hit in the lower part of the M8 Buford tower.
  • The reservation material M8 Bufford and Thunderbolt is fixed to an aluminum composite with good protection from BCS and autocannon shells, which is used on them in reality. Previously, they had a circular steel reservation with a factor of 500 mm against BOPs.
  • The thickness of the armor mask of the PzH 2000 gun is reduced to 50 mm.
  • Fixed a bug due to which PzH 2000 hatches were getting full damage.
  • BMP-3M: Fixed errors in booking.
  • IS-7: Fixed a bug due to which the area near the gun mask had too powerful a reservation.
  • Fixed a bug due to which the lattice of engines of the Centauro series machines received reduced damage.
  • Centauro 155: bugs fixed in booking.
  • Fixed a bug due to which the arm thickness parameters B1 Centauro 155 in the TTX menu did not match the actual thickness of the armor in combat.
  • B1 Draco: Fixed bugs in booking.
  • Fixed a number of errors in the Merkava Mk reservation model. 2D.
  • M60A1: fixed armor values ​​in TTX.
  • M1128 Stryker MGS: Fixed errors in booking.
  • Changed the principle of KAZ Wilk XC-8, so that the mechanics corresponded to the real prototype - KAZ "Shield".
  • Reinforced reservation of the lower part of the Type 90-II VLD.
  • The effectiveness of Dynamic Protection "Contact-5" against tandem ammunition is increased.
Other
  • On some tanks, BOPs ricocheted off the logs. The error has been corrected: now the logs in the game have nominal armor, and the shells from them can not ricochet.
  • Fixed a bug due to which the model of the destroyed T-80U was shot through.
  • T-64AV now does not have a preferential level of combat.
  • Fixed a visual effect of exhaust from the following machines:
    • BMD-1;
    • BMD-1P;
    • BMD-4;
    • BMD-4 Joker;
    • T-72B.
  • Fixed the effect of shooting smoke grenades on T-80B.
  • Fixed a bug due to which the camouflage applied on the technique did not disappear after the rental period was over.
  • The cost of repairing "Object 187" has been increased to 26,400 loans.
  • Fixed a bug due to which the premium and fully researched technology continues to accumulate a reputation.
  • Fixed location of the loading mechanism of the BMPT "Terminator" and the prototype BMPT.
  • The location of the T-15 "Barbaris" loading mechanism has been fixed.
  • Fixed a bug due to which the T-72B3 could fire from a destroyed gun.
  • Fixed a bug due to which the texture of the commander's hatch disappeared when applying camouflage on PTL-02.
  • Fixed a bug due to which there were some texture of the tower on the M60A1 tank.
  • Fixed a bug due to which the camouflage lay not on the entire T-72B tank.
  • Fixed a bug due to which the applied camouflage was not displayed on the T-80B after installation of the DZ.
  • OF-40: fixed visual effects of engine failure.
  • Fixed a bug that caused the gap between the barrel and the mask of the M2A3 Bradley autocannon after the ATGM shot.
  • Fixed a bug that caused the BVP-Šakal rollers to be displayed incorrectly at low graphics settings.

BALANCED EDITS

In version 0.21, corrections were made to the mechanics of the operation of ammunition. Details can be found in the article " Developer Diary: ammunition ."

GENERAL INFORMATION

  • The problem is solved, because of which, when changing weapons, the sight was switched only after the shot.
  • There was a massive adjustment of masking values ​​for most tanks in the game.
  • The format of the name of the engines has been changed: now, instead of the number of cylinders, the power will be indicated.
  • From the personal files of the players will be deleted all records of battles that ended immediately after the start with the result of "Draw". The statistics of the players will be recounted.
CARDS

NEW

Introducing a new PvP card in the "Project of Armata" - "Panama Canal": this time you will have to fight for one of the most grandiose engineering structures in the world. The Panama Canal is still one of the key strategic points. Without exaggeration, one who will establish control over this territory will have access to virtually unlimited resources and will determine the economy of the whole world. 
The size of the map is 1,300 for 1,300 meters. Actions will unfold around the Panama Canal proper. Technical facilities, bridges over the canal, jungle and hills - the map is diverse and offers a variety of gameplay options.
"Nadym"
The visual and gameplay processing of the map was carried out. The card was added to the "Collision" mode, in which a new kind of support appeared: the call of the flying art battery AC-130U. When called, the AC-130U will fly over the map, firing the detected enemies from the airborne weapons.
"Kosice" The
visual and gameplay processing of the map was carried out. The card is added to the "Collision" mode.

LIST OF CHANGES

General information
  • Works on the optimization of maps were carried out.
  • Fixed client crashes, which could occur after leaving the "Alabino" test site.
  • Now the points capture points in the "Collision" are not considered if one point is captured immediately by both teams.
  • Corrected the mapping of roads on the maps "Alamo", "Batumi", "Bezmer", "Gori", "Mostar", "Nadym", "Panama Canal", "Tkvarcheli", "Umm Qasr" and "Urizar".
  • Fixed a bug due to which the caterpillars of the technology fell through the latticed floor of the bins on the map "Košice".
  • Fixed a bug due to which localized text was not displayed in the "Košice" briefing menu in the "Collision" mode.
  • The support aircraft icon on the map "Nadym" and "Košice" in the "Collision" mode has been changed.
  • Fixed a bug due to which the Tornado operation did not display the texture of the rock in square C3.
  • On the map "Panama Canal" added objects blocking the arrival on the hill in the square I5.
  • The map "Port Antonio" corrected the error, due to which the physical model of the fence in squares D1 and E1 was more than textural.
  • Fixed a bug due to which the UAV on the "Bezmer" map in the "Collision" mode could detect players hidden by the rock.
  • The map of Franceville (formerly Uranium Mine) has been removed from the rotation.
  • On the minimap "Kosice" in the mode "Capture" points of the emergence of technology are added.
  • Fixed a bug due to which there was no localization of the map names "Nadym" and "Kosice" in the "Other" tab of the combat training menu.
  • Fixed a bug due to which the class of equipment in the squares C4 and B4 at the Alabino range did not match the sign indicated on the site.
  • Fixed a bug due to which the textures of tree branches on the map "Nadym" were gray.
  • Fixed a bug due to which the trolleys on the map "Panama Canal" on the lower graphics settings were black.
PvP
  • Port Antonio. Fixed a number of visual problems.
  • "Alamo". Improved map.
  • "Umm Qasr." Improved card balance. The lower starting position is strengthened.
  • "Batumi". Fixed a number of problems with incorrect visual models of some objects.
  • "Bezmer". Fixed a number of visual problems, added destruction for some objects.
  • Port Antonio, Gori. On the minimap, the markers for marking the appearance points of tanks in the "Capture" mode are added.
  • Port Antonio. Improved performance at low and medium graphics settings.
  • Port Antonio. In the "Capture" mode, the appearance points for the left team are fixed, now they are better located towards the island.
  • Mostar. Improved performance on low and medium graphics settings, fixed the effect of an airplane explosion.
  • "Urizar". Improved performance at low and medium graphics settings.
"Collision"
  • Added maps "Nadym" and "Kosice".
  • Now for the destruction of the player on all the cards of the "Collision" regime 25 points are given (instead of 20).
  • The Suez Canal. Work was done to improve performance, the map was improved.
  • The Suez Canal. Repair points restore 70%, and not 20%.
  • "Bezmer". The duration of the battle is increased to 2500 points. Now the battle has not two phases, but three. Added an additional point in the third phase of the battle. The topology of the map center has been improved.
  • "Tkvarcheli". Work was done to improve performance, the map was improved.
PvE
  • Fixed a number of visual problems in the following operations: Cobra, Hunger, Wedge, Fortress, Cerberus, Fog.
  • Operation Hephaestus. Fixed a bug due to which in the artillery mode the camera rested against an invisible barrier, improved performance at low and medium graphics settings.
  • Operation "Blizzard". Fixed a number of visual problems, improved performance at low and medium graphics settings.
  • Operation "Surf". Now, at high graphics settings, the trees are displayed correctly and at a distance, improved performance at low and medium graphics settings.
  • Operation Burevestnik. Improved performance at low and medium graphics settings.
GAMEPLAY
  • Fixed the progress of the task of knocking down caterpillars. Now the daily task is correctly counted if the player hits an enemy caterpillar.
  • Now the fact of detection is only the first fact of finding the enemy in battle.
  • Reduced delays in the detection system of opponents.
  • Damage to the majority of ATGMs in the game is reduced to a calibrated formula, and penetration to the technological level.
  • Now the reloading of ATGMs begins immediately after the shot, and not after the destruction of the projectile.
  • Fixed an issue that caused the client to "fall" when the decals were repeatedly installed.
  • The text in the message that was displayed when the tank was hit by the DOT was fixed.
  • Fixed a bug that allowed to go to the polygon from the queue. Now the item "Polygon" in the PKM menu is hidden if the player is in the queue in PvP / PvE / "Collision" or in the training room.
  • Fixed a bug due to which the undetected technique is always visible to the player in the training and the Alabino training ground.
  • Now in the aiming mode, the artillery sees the detected enemies, regardless of the distance to them.
  • Previously, players often encountered a situation when their tank was set on fire without penetration. This was due to the destruction of external fuel tanks. The problem is eliminated for all OBR and LT, but on some BWMs, the destruction of external tanks can still lead to a fire.
  • The system of damage to BCS has been revised. Now they will deal 25% additional damage when breaking through the armor. Bonus damage to tandem BCS will be 30%; CBS - 35%.
  • The angle of failure of the BFS and thermo-baric missiles of technology of the ninth and tenth levels is increased from 80 ° to 85 °.
  • Fixed a bug due to which damage from falling equipment from a height or ram was marked as an enemy hit.
  • Fixed a rare error, due to which the victory of the team of invaders could be counted in the destruction of an exciting machine base.
  • The interaction of CS and OFS with lattice armor is tuned: now they will be detonated, not destroyed. In this case, the CS, including ATGMs, will become more likely to penetrate areas covered by grids.
  • Fixed a bug due to which the player left the battle after using the Alt + Tab shortcut.
  • Instead of bronze accelerators, obtained from containers, similar silver ones will drop out.
INTERFACE

LIST OF CHANGES

  • Changed the display of the TTX technique on the right side of the screen in the hangar. The buttons for selecting modifications, adjusting the appearance and information about the tank are moved upward, and the TTX area itself is opened downwards, if the screen resolution allows. Also in the TTX menu, scrolling became available.
  • The progress bar of tanks is now displayed in all windows, where there is information about the player's tanks.
  • The reputation icon has been replaced with a new one in some interface windows.
  • Now the sight is painted red when the shell is recharged in the cassette.
  • Fixed some bugs in the training scenario in the hangar.
  • Returned to the interface the opportunity to return to battle if the player left it after losing their car. To do this, you must press the button "Again into battle", which is shown on the site of the usual button "In battle!". Also the same button can be used to exit the player from the queue while waiting for the fight. In this case, the button is called "Leave the queue".
  • Fixed an issue that caused a daw to stay on when changing the interchangeable nodes in the modifications on the old node.
  • Now the full name of the tank is displayed in the modification window.
  • Fixed icons for nodes in the modification window.
  • Improved readability of some texts in the tank configuration interface.
  • The multi-line input for the room name in the workout is removed.
  • Fixed several bugs due to which the icons in the modification window were missing or displayed incorrectly.
  • Fixed tank model view screen.
  • Fixed descriptions of consumables and armor.
  • In the description of the armor, the effectiveness of the DZ is added.
  • Fixed a bug due to which the player list display mode was not saved.
  • Updated the indicator of the quality of shells. Updated the buttons of modifications, customization of appearance, information, acceleration of progress.
  • Fixed a bug due to which the progress acceleration button was available, even if the player did not have a free reputation.
  • Added a change in the appearance of nodes when you hover the mouse over them.
  • A notification of unconfirmed changes in the team now appears if the player changes the technique.
  • Fixed a bug that caused smiles to appear in various places on the interface.
  • Items "Hangar", "View" and "Polygon" are returned to the context menu of the machines.
  • The bit symbol is reduced to a single form.
  • Fixed a bug due to which when selling equipment with an open menu of modification, the cost icons of the next machine's nodes were missing.
  • The post-robust statistics menu has been revised.
  • Fixed a bug due to which in the tooltips to the improved shells of many machines there was no comparison with standard ammunition.
  • The color of the guidance marker is changed to white.
  • Increased the brightness of the title text in the vendors menu.
  • Fixed a bug due to which the button for enabling the training mode was active if the player was in the training combat menu.
  • Fixed a bug due to which the gold purchase window was loaded too long.
  • Fixed a number of inconsistencies in the projectile icons.
  • Fixed a bug that caused an invalid text to appear in the invitation window when the player who wrote the message in the general chat was invited to the platoon.
  • Fixed a bug that caused the arrows in the vendors menu to be incorrectly displayed after purchasing the second-tier technology.
  • Fixed a bug due to which it was impossible to buy or sell a car if the player had an unused license for a ninth or tenth level technique.
  • Removed the menu of choice of technology after obtaining licenses of the ninth and tenth levels. Now, after receiving the license, a confirmation window will appear for the next car on the list.
  • Fixed a bug due to which players in the queue could change the composition of tokens, nodes, equipment and consumables.
  • Fixed a bug due to which after viewing the equipment from the suppliers' catalogs there was no possibility to rotate the camera around the car in the garage.
  • Fixed a bug of the armor-piercing marker, because of which the high-explosive shell could not penetrate the armor, although the marker was green.
  • Redesigned ATGM sight.
  • Added an icon that indicates the presence of the player in the voice chat in battle.
  • Fixed a bug due to which it was impossible to transfer the decal to another cell.
  • The window for confirming the sale of equipment has been changed.
  • Fixed a bug due to which blocked switching between supplier catalogs after viewing the modification menu of any machine.
  • Fixed a bug due to which the players in the platoon could not change ammunition, equipment or consumables.
  • Fixed a bug due to which it was impossible to connect to social networks through the game client.
  • Fixed a bug due to which the name and model of the technique that destroyed the player's car were incorrectly displayed on the post-robot statistics screen.

ADDED TO THE INTERFACE

  • If ATGMs require aiming, this is now also shown in the interface by an aiming diminishing circle.
  • Improved display of the value of invisibility and camouflage.
  • The top-up tooltip displays the remaining time in minutes.
  • The filters added a search for the name of the tank. The right tank is now easier to find.
  • The coding of damage by color and size is divided. The large size shows bonus damage, color shows the damage from a fire, explosion of a combat kit, etc.
  • Added pop-up messages for various elements of the tank configuration interface in the hangar.
  • The modifications window now has two new tabs: with the TTX and the description of the selected machine.
  • New test interface. The player's tests are displayed at the start of the game. This display can be disabled by removing the dummy in the test interface.
  • Implemented a system of drag-and-drop in the tank configuration cells. Now in the cells of tokens, ammunition, consumables and equipment, you can drag and drop the corresponding items from the settings panel. You can also drop unnecessary elements from cells.
  • Currency conversion screens have been redesigned.
  • The color of the names of premium cars in the suppliers menu is changed to gold.
  • The interface of suppliers has been redesigned.
    • The appearance is brought to the new interface style.
    • There is no longer an intermediate screen with a vendor selection. Text information about the supplier can be found in the hint on the portrait and the name of the supplier.
    • The tree of technology is rotated 90 degrees. Now the level of technology grows from left to right (coincides with the direction of development in the interface of the adjustment of technology), and the rulers are located horizontally. Premium tanks are located at the top of the window.
    • Blocked lines of technology are shown more clearly, it is now easier to find out how to unlock them for their reputation.
    • Changed the window to purchase a tank and unlock the lines of technology.
    • Special icons clearly show a technique intended only for PvE.
    • If you switch to the vendor screen to display in the tree of some machine, this machine is highlighted with a special animated element.
    • The panel of the tree of technology can not only be dragged by the mouse, but also scrolled with the mouse wheel. Removed unnecessary zoom.
    • The ACU block in the Chiang Fan catalog is separated by a line.
    • Pop-up tooltips for suppliers are added.
  • The interface for customizing the appearance of technology has been redesigned.
    • The interface has become more minimalistic, but more items are visible in the list of decals or camouflage.
    • The interface is not divided into two windows at the edges of the screen, but is a single whole.
    • Control of the elements is the same as in the other tuning panels of the tank:
      • Add or remove items can be drag-and-drop or double-click. To add, you must first select the cell in which the paint, camouflage or decal is put, and then double-click on the desired element.
  • An alert was added that the homing ATGM captured the target.
  • Now the parameter "minimum spread" will be displayed in degrees.
CLIENT EDITS
  • The bug due to which when changing the settings from high to low and back to high models of tanks continued to be displayed in low quality.
  • Renamed variants of "Rendering modes" in additional graphics settings. On "Low" graphics quality, this item is disabled.
  • The engine sounds are brought to a single volume level.
  • The sound of the engine is changed under load and without.
  • The sounds of high-speed diesel and turbo-diesel engines have been changed.
  • Improved work with 3D positioned sounds.
  • Fixed an issue that could create a battle record for the hangar.
  • Fixed a bug that caused the client to drop the game from the observer after the start of the training battle.
  • Fixed a bug that caused the connection to the server to be broken when players opened the container.
OTHER
  • Updated the localization of the game.
  • Most smoke grenades were given real names. Exception was made only by machines using KAZ "Afghanistan".
  • Added a new decal for the Panzer Sofa community.
  • Increased fines for damage and destruction of Allied technology.
  • The description of the equipment has been changed.
  • Changed the abbreviation for cumulative projectiles - CS instead of BCS.

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