Armored Warfare: DEVELOPER DIGEST - PT.10

opers themselves!
Why do the retrofits that increase minimum accuracy (such as Chrome Barrel Lining and Augmented Breech Lock) produce different results on different vehicles when installed together? Example – on DRACO, both improve accuracy by 0.02 while on the Armata, one improves accuracy by 0.02 and the other by 0.03.
Because the effect of the reduction is multiplicative and, as a result, there can be different values after rounding the result. An example – let's say the base accuracy value is 0.09. If you install a retrofit that improves the accuracy by 20%, the result is 0.09x0.8=0.072. This number is rounded down to 0.07 for UI purposes and the player sees a difference of 0.02. Installing one more such retrofit will further improve accuracy to 0.072x0.8=0.0576, which is rounded up to 0.06 for UI purposes and the player sees a difference of 0.01, even though the same retrofit was installed.
Will more extensive vehicle modifications be considered? For example, by installing a vastly improved gun, the vehicle could be modified to become a tier higher.
We are currently considering solutions that will reduce the power gaps between tiers (especially on higher tiers), which will make battles with multiple tiers much more comfortable for the vehicles at the bottom of the team.
Are you planning to introduce the option to activate more than two boosters again?
This feature will not return as its currently possible to obtain many different types of boosts. We might consider adding a third booster slot, but only for gold. A fourth slot (or more) will definitely not be introduced, as that would allow players to stack excessively high income multipliers, which would ruin the game economy.
When will you introduce additional anti-aliasing systems, such as TSSAA-HQ, that are not so resource intensive?
The game already has SMAA anti-aliasing, which combines the classic MSAA anti-aliasing and information from past frames. This is basically the same as TSAA, but with a different name.
Will the players have the option to select either "new" or "old" sounds?
We are currently considering releasing sound packs with "new", "old" and "super-realistic" sounds for players to choose from.
When will you improve the high-tier balance? We are tired of pixel-hunting!
We are planning to introduce some balance changes in Update 0.18 and 0.19. We are considering and testing some rather dramatic changes, including a system of armor deterioration.
Will you improve the map object collision models?
We are constantly working on such improvements. If you see an issue with a collision model, please report it in the bug section of the forum.
Are you planning the introduction of a voice chat for PvE?
The preliminary plan is to introduce it in Update 0.18.
The Garage interface is too complicated, are there any plans for making it simpler?
We are planning to overhaul the Garage to simplify the interface.
Will the Merkava 2D MBT receive additional spaced armor on the turret?
There are no plans for such a change.
Can you implement UAVs to the game? Perhaps as a flying drone view instead of the current artillery aiming mode?
We like the idea of drones, but not as a change to artillery. We will consider their introduction for other purposes, but it's not an easy thing to do and will take some time to implement.


  • There are plans for a total high-tier gameplay overhaul, including a viewrange rebalance. The goals are to change the "pixel hunting" armor situation and to define the role for each class better
  • The developers are considering introducing shell mechanism overhauls as well as armor degradation
  • Optimization, game balance, Matchmaker and new Maps/Vehicles all have the same priority and are worked on simultaneously since each item is handled by a different development team
  • There are plans to allow the players to exchange owned Insignias for those of a different type
  • It's possible that a player statistics reset for Gold will be introduced in the future, but there are no specific plans to introduce that feature in the near future
  • The developers will introduce an improved tutorial for those gameplay elements that are currently not properly explained in the game
  • Armored Warfare voiceover will be improved further in the future
That's it for today. See you in the next issue!