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Armored Warfare: Maintenance - Hotfix 0.18.2810

On the 10th of November 2016, starting from 8:00 AM CET (EU server) and 0:00 PST (NA server), the Open Beta servers will not be available for four hours (until approximately 12:00 CET - 4:00 AM PST) due to the application of Hotfix 0.18.2810.

List of Hotfix 0.18.2810 Changes

  • Fixed several system issues that led to server and client crashes
  • Performed an optimization pass on all PvE and PvP maps to increase performance
  • Performed an optimization of the Garage
  • Fixed the issue that prevented players to activate Premium slot Boosters
  • The unmanned turrets of the following vehicles now take 50% of damage instead of the previous 66%: BMPT Terminator, Ramka-99, AMX-10P, VBL, VBR, Wiesel 1 and Wiesel 1 WOLF
  • Fixed the issue with broken artillery aim reticle when using smoke and illumination shells
  • Fixed the PvE Mission timer, which was working incorrectly in Update 0.18
  • Fixed the issue where guided missiles did not hit the target correctly under certain circumstances
  • Fixed the issue where using a med kit caused certain parts of Begleitpanzer 57 and BMPT-72 suspension to disappear
  • Fixed the issue where using a med kit caused the suspension on several vehicles to appear incorrectly
  • Fixed the notification about the Premium Time expiration
  • Fixed the display of an incorrect effect (explosion) when using artillery illumination shells
  • Fixed flag decal locations and displays on several vehicles
  • Fixed the issue with Garage camera focus when using maximum zoom level
  • Fixed the issue where the game crashed when a player attempted to access the Proving Grounds testing feature through the Custom Match window
  • Clicking on an icon in the Booster window now correctly opens the Inventory window
  • Introduced several improvements to the Proving Grounds map on Low graphics settings
  • Fixed several small Garage UI issues
  • Fixed the issue that caused the appearance of various graphic glitches on PCs equipped with AMD graphic cards
  • Fixed the incorrect First Person camera clipping on the Type 69-II tank
  • Fixed the issue that caused the client to crash when loading the Harbinger PvE mission
  • Fixed the issue where the number of players in PvE queue did not appear correctly
  • Fixed the issue that caused the client to freeze when accessing the Replay menu
Global Operations
The initial Global Operations release rewards for damage done were set too high, resulting in extremely high rewards from Global Operations matches. To bring the Global Operations income per unit of time to the standard PvP level as was intended, we have reduced the rewards for doing damage to enemy vehicles by 20 percent. Other rewards (for capturing objectives etc.) remain unchanged.
  • Performed an optimization pass to increase Global Operations performance
  • Fixed the issue with several missing textures on the Desert Crossing map
  • Fixed a large number of small texture issues on the Desert Crossing map
  • Fixed the issue where the game incorrectly displayed the AI opponent as the killer every time
  • Fixed a large number of collision models, which caused vehicles getting stuck on terrain
  • Fixed the issue where the flat bed trailers in H4 sector became invisible when damaged
  • Fixed the issue where the player did not sometimes spawn correctly when his vehicle had been destroyed before his game finished loading
  • Changed the positioning of a large number of small objects around the map
  • Players will no longer be penalized if the Pillboxes they deployed damage allied vehicles
Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

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